61int MMG3D_seekIndex (
double* distList,
double dist,
int indexMin,
int indexMax);
void MMG3D_sizeArbreRec(MMG3D_PROctree_s *q, int nv, int dim, int *, int *)
void MMG3D_placeInListDouble(double *, double, int, int)
void MMG3D_mergeBranches(MMG5_pMesh mesh, MMG3D_PROctree_s *q, int dim, int nv)
int MMG3D_seekIndex(double *distList, double dist, int indexMin, int indexMax)
int MMG3D_addPROctree(MMG5_pMesh mesh, MMG3D_PROctree *q, const MMG5_int no)
MMG3D_PROctree * MMG3D_pPROctree
int * MMG3D_sizeArbre(MMG3D_PROctree *q, int dim)
void MMG3D_freePROctree(MMG5_pMesh, MMG3D_PROctree **q)
int MMG3D_intersectRect(double *rectin, double *rectinout)
void MMG3D_placeInListPROctree(MMG3D_PROctree_s **, MMG3D_PROctree_s *, int, int)
int MMG3D_PROctreein_iso(MMG5_pMesh, MMG5_pSol, MMG3D_pPROctree, MMG5_int, double)
void MMG3D_initPROctree_s(MMG3D_PROctree_s *q)
void MMG3D_printArbreDepth(MMG3D_PROctree_s *q, int depth, int nv, int dim)
int MMG3D_PROctreein_ani(MMG5_pMesh, MMG5_pSol, MMG3D_pPROctree, MMG5_int, double)
int MMG3D_delPROctreeVertex(MMG5_pMesh, MMG3D_PROctree_s *q, MMG5_int no)
int MMG3D_initPROctree(MMG5_pMesh, MMG3D_pPROctree *q, int nv)
int MMG3D_isCellIncluded(double *cellCenter, double l, double *zoneCenter, double l0)
int MMG3D_addPROctreeRec(MMG5_pMesh, MMG3D_PROctree_s *, double *, const MMG5_int, int)
void MMG3D_mergeBranchesRec(MMG3D_PROctree_s *, MMG3D_PROctree_s *, int, int, int *)
int MMG3D_getListSquareRec(MMG3D_PROctree_s *, double *, double *, MMG3D_PROctree_s ***, double *, double *, double, int, int, int *)
int MMG3D_movePROctree(MMG5_pMesh, MMG3D_pPROctree, MMG5_int, double *, double *)
int64_t MMG3D_getPROctreeCoordinate(MMG3D_pPROctree q, double *ver, int dim)
int MMG3D_delPROctreeRec(MMG5_pMesh, MMG3D_PROctree_s *, double *, const MMG5_int, const int)
int MMG3D_delPROctree(MMG5_pMesh mesh, MMG3D_pPROctree q, const int no)
int MMG3D_getListSquare(MMG5_pMesh, double *, MMG3D_PROctree *, double *, MMG3D_PROctree_s ***)
void MMG3D_freePROctree_s(MMG5_pMesh, MMG3D_PROctree_s *q, int nv)
void MMG3D_printArbre(MMG3D_PROctree *q)
Types used throughout the Mmg libraries.
struct MMG3D_PROctree_s * branches