Mmg
Simplicial remeshers (mesh adaptation, isovalue discretization, lagrangian movement)
Functions
main.c File Reference
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <float.h>
#include "mmg/mmg3d/libmmg3d.h"
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Functions

int main (int argc, char *argv[])
 

Function Documentation

◆ main()

int main ( int  argc,
char *  argv[] 
)

Example of use of the mmg3d library (basic use of mesh adaptation)

Author
Charles Dapogny (LJLL, UPMC)
Cécile Dobrzynski (Inria / IMB, Université de Bordeaux)
Pascal Frey (LJLL, UPMC)
Algiane Froehly (Inria / IMB, Université de Bordeaux)
Version
5

---------------------------— STEP I -----------------------—

1) Initialisation of mesh and sol structures

2) Build mesh in MMG5 format

Two solutions: just use the MMG3D_loadMesh function that will read a .mesh(b) file formatted or manually set your mesh using the MMG3D_Set* functions

with MMG3D_loadMesh function

3) Build sol in MMG5 format

Two solutions: just use the MMG3D_loadSol function that will read a .sol(b) file formatted or manually set your sol using the MMG3D_Set* functions

With MMG3D_loadSol function

4) (not mandatory): check if the number of given entities match with mesh size

---------------------------— STEP II -----------------------—

remesh function

---------------------------— STEP III -----------------------—

get results

Two solutions: just use the MMG3D_saveMesh/MMG3D_saveSol functions that will write .mesh(b)/.sol formatted files or manually get your mesh/sol using the MMG3D_getMesh/MMG3D_getSol functions

1) Automatically save the mesh

2) Automatically save the solution

3) Free the MMG3D5 structures

Definition at line 51 of file main.c.

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